Situatie
Puzzle Game in Java with Source Code: We can develop Puzzle Game in java with the help of AWT
Solutie
- import java.awt.*;
- import java.awt.event.*;
- import javax.swing.JOptionPane;
- public class Puzzle extends Frame implements ActionListener{
- Button b1,b2,b3,b4,b5,b6,b7,b8,b9;
- Puzzle(){
- super(“Puzzle – JavaTpoint”);
- b1=new Button(“1”);
- b1.setBounds(50,100,40,40);
- b2=new Button(“2”);
- b2.setBounds(100,100,40,40);
- b3=new Button(“3”);
- b3.setBounds(150,100,40,40);
- b4=new Button(“4”);
- b4.setBounds(50,150,40,40);
- b5=new Button(“5”);
- b5.setBounds(100,150,40,40);
- b6=new Button(“6”);
- b6.setBounds(150,150,40,40);
- b7=new Button(“7”);
- b7.setBounds(50,200,40,40);
- b8=new Button(“”);
- b8.setBounds(100,200,40,40);
- b9=new Button(“8”);
- b9.setBounds(150,200,40,40);
- b1.addActionListener(this);
- b2.addActionListener(this);
- b3.addActionListener(this);
- b4.addActionListener(this);
- b5.addActionListener(this);
- b6.addActionListener(this);
- b7.addActionListener(this);
- b8.addActionListener(this);
- b9.addActionListener(this);
- add(b1);add(b2);add(b3);add(b4);add(b5);add(b6);add(b7);add(b8);add(b9);
- setSize(400,400);
- setLayout(null);
- setVisible(true);
- }
- public void actionPerformed(ActionEvent e){
- if(e.getSource()==b1){
- String label=b1.getLabel();
- if(b2.getLabel().equals(“”)){
- b2.setLabel(label);
- b1.setLabel(“”);
- }
- if(b4.getLabel().equals(“”)){
- b4.setLabel(label);
- b1.setLabel(“”);
- }
- }
- if(e.getSource()==b2){
- String label=b2.getLabel();
- if(b1.getLabel().equals(“”)){
- b1.setLabel(label);
- b2.setLabel(“”);
- }
- if(b3.getLabel().equals(“”)){
- b3.setLabel(label);
- b2.setLabel(“”);
- }
- if(b5.getLabel().equals(“”)){
- b5.setLabel(label);
- b2.setLabel(“”);
- }
- }
- if(e.getSource()==b3){
- String label=b3.getLabel();
- if(b2.getLabel().equals(“”)){
- b2.setLabel(label);
- b3.setLabel(“”);
- }
- if(b6.getLabel().equals(“”)){
- b6.setLabel(label);
- b3.setLabel(“”);
- }
- }
- if(e.getSource()==b4){
- String label=b4.getLabel();
- if(b1.getLabel().equals(“”)){
- b1.setLabel(label);
- b4.setLabel(“”);
- }
- if(b7.getLabel().equals(“”)){
- b7.setLabel(label);
- b4.setLabel(“”);
- }
- if(b5.getLabel().equals(“”)){
- b5.setLabel(label);
- b4.setLabel(“”);
- }
- }
- if(e.getSource()==b5){
- String label=b5.getLabel();
- if(b2.getLabel().equals(“”)){
- b2.setLabel(label);
- b5.setLabel(“”);
- }
- if(b6.getLabel().equals(“”)){
- b6.setLabel(label);
- b5.setLabel(“”);
- }
- if(b4.getLabel().equals(“”)){
- b4.setLabel(label);
- b5.setLabel(“”);
- }
- if(b8.getLabel().equals(“”)){
- b8.setLabel(label);
- b5.setLabel(“”);
- }
- }
- if(e.getSource()==b6){
- String label=b6.getLabel();
- if(b9.getLabel().equals(“”)){
- b9.setLabel(label);
- b6.setLabel(“”);
- }
- if(b3.getLabel().equals(“”)){
- b3.setLabel(label);
- b6.setLabel(“”);
- }
- if(b5.getLabel().equals(“”)){
- b5.setLabel(label);
- b6.setLabel(“”);
- }
- }
- if(e.getSource()==b7){
- String label=b7.getLabel();
- if(b4.getLabel().equals(“”)){
- b4.setLabel(label);
- b7.setLabel(“”);
- }
- if(b8.getLabel().equals(“”)){
- b8.setLabel(label);
- b7.setLabel(“”);
- }
- }
- if(e.getSource()==b8){
- String label=b8.getLabel();
- if(b9.getLabel().equals(“”)){
- b9.setLabel(label);
- b8.setLabel(“”);
- }
- if(b7.getLabel().equals(“”)){
- b7.setLabel(label);
- b8.setLabel(“”);
- }
- if(b5.getLabel().equals(“”)){
- b5.setLabel(label);
- b8.setLabel(“”);
- }
- }
- if(e.getSource()==b9){
- String label=b9.getLabel();
- if(b6.getLabel().equals(“”)){
- b6.setLabel(label);
- b9.setLabel(“”);
- }
- if(b8.getLabel().equals(“”)){
- b8.setLabel(label);
- b9.setLabel(“”);
- }
- }
- //congrats code
- if(b1.getLabel().equals(“1”)&&b2.getLabel().equals(“2”)&&b3.getLabel()
- .equals(“3”)&&b4.getLabel().equals(“4”)&&b5.getLabel().equals(“5”)
- &&b6.getLabel().equals(“6”)&&b7.getLabel().equals(“7”)&&b8.getLabel()
- .equals(“8”)&&b9.getLabel().equals(“”)){
- JOptionPane.showMessageDialog(this,“Congratulations! You won.”);
- }
- }
- public static void main(String[] args) {
- new Puzzle();
- }
}
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