Snake game

Configurare noua (How To)

Situatie

The main classes will be:

1. Snake
2. Cell
3. Board
4. Game

The class Game represents the body of our program. It stores information about the snake and the board. The Cell class represents the one point of display / board. It contains the row no, column no and the information about it i.e. it is empty or there is a food on it or is it a part of snake body?

Solutie

Pasi de urmat

// To represent a cell of display board.
public class Cell {

private final int row, col;
private CellType cellType;

public Cell(int row, int col)
{
this.row = row;
this.col = col;
}

public CellType getCellType()
{
return cellType;
}

public void setCellType(CellType cellType)
{
this.cellType = cellType;
}

public int getRow()
{
return row;
}

public int getCol()
{
return col;
}
}
// Enum for different cell types

public enum CellType {

EMPTY,
FOOD,
SNAKE_NODE;
}

// To represent a snake
import java.util.LinkedList;

public class Snake {

private LinkedList<Cell> snakePartList = new LinkedList<>();
private Cell head;

public Snake(Cell initPos)
{
head = initPos;
snakePartList.add(head);
}

public void grow()
{
snakePartList.add(head);
}

public void move(Cell nextCell)
{
System.out.println(“Snake is moving to ” +
nextCell.getRow() + ” ” + nextCell.getCol());
Cell tail = snakePartList.removeLast();
tail.setCellType(CellType.EMPTY);

head = nextCell;
snakePartList.addFirst(head);
}

public boolean checkCrash(Cell nextCell)
{
System.out.println(“Going to check for Crash”);
for (Cell cell : snakePartList) {
if (cell == nextCell) {
return true;
}
}

return false;
}

public LinkedList<Cell> getSnakePartList()
{
return snakePartList;
}

public void setSnakePartList(LinkedList<Cell> snakePartList)
{
this.snakePartList = snakePartList;
}

public Cell getHead()
{
return head;
}

public void setHead(Cell head)
{
this.head = head;
}

public class Board {

final int ROW_COUNT, COL_COUNT;
private Cell[][] cells;

public Board(int rowCount, int columnCount)
{
ROW_COUNT = rowCount;
COL_COUNT = columnCount;

cells = new Cell[ROW_COUNT][COL_COUNT];
for (int row = 0; row < ROW_COUNT; row++) {
for (int column = 0; column < COL_COUNT; column++) {
cells[row][column] = new Cell(row, column);
}
}
}

public Cell[][] getCells()
{
return cells;
}

public void setCells(Cell[][] cells)
{
this.cells = cells;
}

public void generateFood()
{
System.out.println(“Going to generate food”);
int row = (int)(Math.random() * ROW_COUNT);
int column = (int)(Math.random() * COL_COUNT);

cells[row][column].setCellType(CellType.FOOD);
System.out.println(“Food is generated at: ” + row + ” ” + column);
}
}

// To represent Snake Game
public class Game {

public static final int DIRECTION_NONE = 0, DIRECTION_RIGHT = 1,
DIRECTION_LEFT = -1, DIRECTION_UP = 2, DIRECTION_DOWN = -2;
private Snake snake;
private Board board;
private int direction;
private boolean gameOver;

public Game(Snake snake, Board board)
{
this.snake = snake;
this.board = board;
}

public Snake getSnake()
{
return snake;
}

public void setSnake(Snake snake)
{
this.snake = snake;
}

public Board getBoard()
{
return board;
}

public void setBoard(Board board)
{
this.board = board;
}

public boolean isGameOver()
{
return gameOver;
}

public void setGameOver(boolean gameOver)
{
this.gameOver = gameOver;
}

public int getDirection()
{
return direction;
}

public void setDirection(int direction)
{
this.direction = direction;
}

// We need to update the game at regular intervals,
// and accept user input from the Keyboard.
public void update()
{
System.out.println(“Going to update the game”);
if (!gameOver) {
if (direction != DIRECTION_NONE) {
Cell nextCell = getNextCell(snake.getHead());

if (snake.checkCrash(nextCell)) {
setDirection(DIRECTION_NONE);
gameOver = true;
}
else {
snake.move(nextCell);
if (nextCell.getCellType() == CellType.FOOD) {
snake.grow();
board.generateFood();
}
}
}
}
}

private Cell getNextCell(Cell currentPosition)
{
System.out.println(“Going to find next cell”);
int row = currentPosition.getRow();
int col = currentPosition.getCol();

if (direction == DIRECTION_RIGHT) {
col++;
}
else if (direction == DIRECTION_LEFT) {
col–;
}
else if (direction == DIRECTION_UP) {
row–;
}
else if (direction == DIRECTION_DOWN) {
row++;
}

Cell nextCell = board.getCells()[row][col];

return nextCell;
}

public static void main(String[] args)
{

System.out.println(“Going to start game”);

Cell initPos = new Cell(0, 0);
Snake initSnake = new Snake(initPos);
Board board = new Board(10, 10);
Game newGame = new Game(initSnake, board);
newGame.gameOver = false;
newGame.direction = DIRECTION_RIGHT;

// We need to update the game at regular intervals,
// and accept user input from the Keyboard.

// here I have just called the different methods
// to show the functionality
for (int i = 0; i < 5; i++) {
if (i == 2)
newGame.board.generateFood();
newGame.update();
if (i == 3)
newGame.direction = DIRECTION_RIGHT;
if (newGame.gameOver == true)
break;
}
}
}

 

Tip solutie

Permanent

Voteaza

(7 din 22 persoane apreciaza acest articol)

Despre Autor

Leave A Comment?